Playtest Games

How to Tell a Game Is Worth Buying — Before You Buy It

Reviews, refunds and a bit of arithmetic. A way to decide whether a game deserves your money and your evenings, before the purchase instead of after.

Playtest Editorial

A game is one of the few purchases where the marketing, the reviews and the truth can all be different things. Trailers are cut from the best ten minutes of thirty. Reviews are written in the first weekend, before the bugs that surface in week two. And the person recommending a game to you may be recommending the hundred hours they already invested, which nobody likes to call a loss.

None of this means you cannot decide well in advance. It means the decision should be assembled from a few independent signals rather than one.

Read reviews for the complaints, not the score

An aggregate score tells you whether a game is broadly liked. What it cannot tell you is whether your likely complaint is a dealbreaker. Two games can both score 82 and be completely different purchases: one loses points for being short, the other for being repetitive and long.

So skip the headline and read the negative reviews first. A four-out-of-five review that says “crashed twice” is worth more to you than an eight that elides the problems. If the recurring criticism is something you do not care about — pacing, story, competitive balance — the score is more pessimistic than your experience will be, and the reverse is also true.

Check what the game is, not what the genre promises

Most pre-purchase regret comes from a mismatch between what a buyer expected and what the game actually is. The cheapest way to close that gap is to watch or read coverage of the game from someone who did not like it. A skeptic’s twenty minutes will show you the loop as it actually repeats, which is the thing you will be living inside for dozens of hours.

Completion-time data helps here too. Crowd-sourced sites such as HowLongToBeat give a realistic middle of the distribution. Ten dollars per expected hour is a common informal benchmark, but the ratio matters less than knowing the number: a 6-hour game can be excellent value, and a 120-hour game can be a poor use of a month of evenings.

Refunds are part of the decision, not an admission of failure

Digital storefronts have quietly turned refunds into a normal consumer tool. Steam’s published policy allows a refund requested within 14 days of purchase and under 2 hours of playtime, and the other major platforms — PlayStation, Xbox, Nintendo — publish their own windows and conditions, which differ in the details. Two practical points follow from this:

  1. Play enough to decide, not enough to finish. The refund window is a sampling license. If the first hour feels like a chore, the policy exists precisely so you do not have to talk yourself out of that feeling.
  2. Check the policy before you need it. Whether playtime resets on pre-orders, how DLC is treated, and whether refund money goes back to the original payment method are all things each store documents, and they change occasionally. Two minutes on the support page before a big purchase is cheaper than a support ticket after a bad one.

One caveat: policies describe the storefront, and the storefront is not always the publisher. Games sold through a launcher that requires an account on someone else’s service can have a narrower practical refund path than the store page implies. If that annoys you in principle, it is a legitimate reason to wait.

Pre-orders: what you are actually paying for

A pre-order converts your money into a promise made on marketing material alone. Sometimes that is rational — a sequel from a developer whose last three games you finished and loved is a real signal. But notice what the pre-order bonus actually is: almost always cosmetic, occasionally a time advantage, and priced to make cancelling feel like a loss. If a game is good on release, it will still be good in three weeks, probably with fewer bugs and at the same or a lower price.

The strongest argument for waiting is not price. It is that a game’s first month of public life is when its real shape becomes known — performance on ordinary hardware, server stability, how the endgame actually works. Waiting is not a moral position; it is just the only way to buy with information.

A short checklist

  • Read the negative reviews and ask whether the complaints matter to you.
  • Look up a realistic completion time and compare it to the hours you actually have.
  • Skim one skeptical piece of coverage, not just an enthusiastic one.
  • Note the refund policy of the store you are buying from.
  • Ask what the pre-order bonus would have to be to change your mind — if the answer is “nothing”, do not pre-order.

None of this takes more than ten minutes, and it converts the decision from a mood into a method. The games that survive this checklist tend to be the ones you would still recommend a year later.

Sources

  1. Steam Refund Policy — store.steampowered.com/steam_refunds (14-day / under-2-hours window)
  2. PlayStation and Xbox support pages — refund windows and conditions for digital purchases
  3. HowLongToBeat — crowd-sourced completion times
  4. ESRB and PEGI rating labels, including in-game purchase descriptors
#game reviews#refunds#buying decisions#pre-orders